SQUAD

What: Collection of work done on SQUAD durring my time as Lead Level Designer / Environment Artist for Offworld Industries.
Responsible for: Conceptualizing and designing levels from start to finish, leading vision and team for the mapping department, terrain generation, materials, level design, lighting, optimization and some asset creation.
Software Used: Unreal 4, WorldMachine, Maya, Photoshop, Zbrush, Xnormal, Quixel

Gorodok Map

What: Gorodok map for SQUAD
Responsible for: Concept, Terrain and Splat Map Generation, Procedural Foliage Spawning, All Asset Placement, Terrain Material, Water Material, Sky/Lighting, Optimization,
Software Used: Unreal Engine 4, WorldMachine, Photoshop

Rock Set

What: Set of rocks using a blended unique and tiling textures to maintain detail while scaling.
Responsible for: Everything.
Software Used: Zbrush, Maya, Quixel, Photoshop

Grapevines

What: Set of grapevines mostly sculpted and textured in Zbrush.
Responsible for: Everything.
Software Used: Zbrush, Maya, Quixel, Photoshop

Lighting

What: Lighting/skyboxes for multiple maps.
Responsible for: Lighting maps from scratch using custom Blueprints and skyboxes.
Software Used: Unreal Engine